![]() I did not expect someone to reply to me so soon. On a related note, here is also useful tip on how you can use the mklink command to move the /Mods folder to a different drive if you run out of space. The results should look exactly as illustrated either way though, plus or minus some cosmetic differences around the edges for different operating systems. Info How to create subfolders in your Mod (downloads) folder - Update : This is now outdated, see post 89 of this thread. It comes with two small sample script mods also already in place so you can test the setup before adding your content and other mods to it. ![]() It can be downloaded elsewhere (such as to one's Desktop or wherever you prefer to download files), unzipped, and the resulting Mods folder with its contents placed into the TS3 user game folder in Documents. This page has a Framework with the subfolders and correct version of Resource.cfg already in place. The path to find the right folder should be something like this. It doesnt overwrite anything, but set the game to read.packages filse from a new folder, called Mods (you should create it into ProgramsElectronic ArtsThe Sims 3 ). ![]() Not sure what the point is of creating your own Resource.cfg file if you aren't familiar with how this works as the file has to reflect the current and correct subfolder structure. To do so, select Resource.cfg, right click and choose Open. Originally posted by igazor:Package files go into a Mods\Packages sub-folder.
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